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ADC2 Contest TOP 20 !!
Vote for us at Round 2 plz.

Wednesday, 18.11.2009

Yiiiha! Round 1 of the Android Developer Contest 2 is over and Atomic Blaster got under the TOP 20 in the category Arcade/Action. That means, we are in round 2 now and hopefully get under the TOP 3. If you like Atomic Blaster, vote for us :-) Yiiiha!
ADC2 Round 1 results for all 10 categories

Version 1.02 - Game Over Bug fixed

Thursday, 21.09.2009

Version 1.02
Holding the mobile phone upside down caused an instant "game over". Our team didnt play the game in that way, but thanks to the user "drewstiff" we could fix it. As a first solution you dont get game over but a notice to change the orientation. If you want to play the game in another angle you have to choose the trackball mode. The new version is available in the download section and on the android market.

Bugs fixed

Friday, 19.09.2009

Some bugs are fixed, like wrong sounds were played for winning and losing a map. There ĂSems to be an evil bug in some casSĂ that lets you directly lose when starting a game. We can't reproduce that bug so far here on the G1 so it would be great if anyone could help us and contact us by email (atomicblaster__at__feuerware.com). We will then try to fix it.

Notice: Be careful updating as you will lose your current savegames.

Market Release

Friday, 18.09.2009

We are proud to present our first public version of AtomicBlaster. You can download the game in the android market or in our download section.

Version 1.01 - Trackball Controls

Thursday, 10.09.2009

Version 1.01
Its now possible to use the trackball to control your spaceship. We ve found out that playing sounds interfears the orientation sensor on the G1 and G2. So its nearly impossible to play the game with sounds turned on using orientation (unfortunatley we ve submitted that combination to the Android Developer Contest 2). The trackball method works really great, you can enable it in the options menu. Have fun.

Several bugs fixed

Wednesday, 09.09.2009

Several bugs that occured due to phone specific settings are fixed right now. Sounds are still heavily affecting the performance :-( so we have to see how we can handle them in a proper way.

Atomic Blaster goes online

Saturday, 04.09.2009

There we are !